Monday, 11 March 2013

Moving forward to Release!

Another round of tweaks and proof reading done! This time we've introduced the mechanic of Wounds. This added a level of survivability to our characters, but also consequences of battle that last. These Wounds come in three categories; Light , Moderate and Severe. Each level soaks up a set number of damage to the Hand and in it's place you get a penalty to Play until the wound heals. This can take up to 4 weeks for a Severe Wound.

The different categories of npcs (Mook, NPC and Major Character) take different amounts of Wounds; A Mook can take no Wounds, an NPC may take a Moderate and a Major Character may take the full gamut.

Our latest game was a fun, Colin and Adri joined me at the local gaming store which just opened up. Good Games Hurstville had plenty of room for lots of people to gather and play their favourite games, and although their stock on hand was a little limited, they still had some golden products to check out. The staff, particularly Jamie, were very friendly and I'll definitely be coming back again. Their displays were of particular note, and have introduced to me Terraclips. I do believe I'll be scooping up a set or two of these amazing set ups.

Check out the store, and coming in and support local gaming at it's finest.

http://www.goodgames.com.au/stores/nsw/hurstville.html

On a related note, here is an example of play from Saturday's game:

https://www.dropbox.com/s/d1z07dum9h6sxzt/Example.pdf

Game on!

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