Monday, 24 June 2013

HoF Print on Demand version in the works!

So the repertoire of Audio Samurai Games is growing, and the more I write, the more I come up with great ideas. I think they're great, anyway, and so do my gaming buddies. But offering just electronic versions of the games we make isn't enough. Not for me. I dream of one day lining one of my sagging, overburdened bookshelves (I really should look at getting another one) with hard copy versions of my own games.

PDFs are convenient at the gaming table, with bookmarks and hyperlinked references, but nothing quite captures the genuine feel of a true RPG experience like a hardcover edition of the game your playing, sitting within reach of all the players. Or better yet, one for everyone.

The artwork in the hard copy books is appreciated more, I believe, as PDFs are usually just used as references. It is much easier to look up something when the chapter is bookmarked, or there's a link to the table in the contents. I think having a hard copy version of HoF is just a pride thing, but it's something I'm working towards.

I've been using the opportunity to take a good hard look at the state of the game, also, not just reformatting and adding new artwork, but going through each and every rule and notation to see if it can be tweaked just that little bit more. I've made some changes, and found some stuff that SHOULD have been changed but wasn't (I'm looking at you, reference to Second Wind in Creature Features section!) and on the advice of some of my regular players added tutorials to some chapters with pictures to better explain the use of Effects, activations of Talents and how to Trump during combat.

So it's taking a little longer than expected to get the printed version ready, but as I'm now about 30% done I've come to realise that I should not rush through this regardless of how excited I may get about holding the dead tree copy in my hands.

For anyone who's interested, here's a link to what's been done so far, just so you can compare with the PDF version and see what I'm talking about :)

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